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Exported Apk just displays the splash screen and freezes or crashes #45223
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This error messages causes crash on your android. You need to fix them before deploying. |
I changed the name of all the files, removing all the underline and uppercase characters, and that just didn't work. |
This forked repo unoptimized at all, if you run general test scene you get stable 60fps.
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So in the first step i have to change the level building method? Like using the tilemap tool? |
yes, tilemap provides signicant boost for perfomance. Also here great topics -> https://docs.godotengine.org/en/stable/tutorials/optimization/index.html |
Right, thank you ;-; |
Thanks, that worked as well, thanks @boruok!!! |
Version 3.2.2 Stable (from steam)
OS/device including version: Android
I did all the steps to export correctly, from choosing the jarsigner to making the debbuggerkey, but when I export the apk, it is frozen only on the splash screen, and on a phone with android 6.0 it is flashing the same screen, and it does not come out of that.
I ran the logcat and this was the result:
Is an open source project, here's the link:
https://github.com/Andreas-Atomphi/Godot-Sonic-Physics
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