You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Issue description:
Setting the parameter to a negative value on the Blend3 node leads to jerking when switching animations if blending is enabled between these animations.
When using the Add3 node, it's even worse: the effect is the same, but the animation does not work with a negative parameter
Steps to reproduce:
Download the project.
Set the parameter on the Blend3 node to a negative value.
Switch between animations 1 and 2.
With a positive parameter on Blend3 or zero xfade_time on Transition node, the effect does not appear
Godot version:
3.2.3 stable
OS/device including version:
Windows 10
Issue description:
Setting the parameter to a negative value on the Blend3 node leads to jerking when switching animations if blending is enabled between these animations.
When using the Add3 node, it's even worse: the effect is the same, but the animation does not work with a negative parameter
Steps to reproduce:
With a positive parameter on Blend3 or zero xfade_time on Transition node, the effect does not appear
Minimal reproduction project:
AnimTreeBlendBug.zip
The text was updated successfully, but these errors were encountered: