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Vulkan: FXAA makes Transparent Bg to black #45295

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volzhs opened this issue Jan 18, 2021 · 5 comments
Open

Vulkan: FXAA makes Transparent Bg to black #45295

volzhs opened this issue Jan 18, 2021 · 5 comments

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@volzhs
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volzhs commented Jan 18, 2021

Godot version:

3.2.4 beta 99fdf25

OS/device including version:

RX 570X / driver=amdgpu / GLES2 and GLES3

Issue description:

FXAA makes Transparent Bg to black. it happens on both gles2 and gles3.
MSAA works fine.

Steps to reproduce:

  1. setting up a scene like below
    Screenshot_20210119_063230
  2. enable Transparent Bg option
  3. try Fxaa on and off
    fxaa_on_off

Minimal reproduction project:

fxaa_transparent_bg.zip

@clayjohn
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Unfortunately, the fix for this is going to be disabling FXAA when transparent background is enabled just like the other post processing options. :(

@Calinou
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Calinou commented Jan 18, 2021

Out of curiosity, has any other engine gotten transparent FXAA to work? Not that we particularly need it, but it's a nice thing to know.

@volzhs
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volzhs commented Jan 18, 2021

then, it might be a documentation issue.
@clayjohn it would be enough FXAA option be disabled in editor with a little documentation of fxaa option.

@Calinou
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Calinou commented Jul 9, 2022

This was confirmed on 4.0.alpha by @TuxTheAstronaut on the Godot Contributors Chat.

@clayjohn
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clayjohn commented Jul 9, 2022

Despite my above comment, this should be fixed in 3.5 by #54585

@Calinou Calinou added this to the 4.0 milestone Jul 9, 2022
@Calinou Calinou changed the title FXAA makes transparent bg to black Vulkan: FXAA makes Transparent Bg to black Jul 9, 2022
@clayjohn clayjohn modified the milestones: 4.0, 4.x Feb 23, 2023
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