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Godot version:
3.2.4 beta 99fdf25
OS/device including version:
RX 570X / driver=amdgpu / GLES2 and GLES3
Issue description:
FXAA makes Transparent Bg to black. it happens on both gles2 and gles3. MSAA works fine.
Transparent Bg
Steps to reproduce:
Fxaa
Minimal reproduction project:
fxaa_transparent_bg.zip
The text was updated successfully, but these errors were encountered:
Unfortunately, the fix for this is going to be disabling FXAA when transparent background is enabled just like the other post processing options. :(
Sorry, something went wrong.
Out of curiosity, has any other engine gotten transparent FXAA to work? Not that we particularly need it, but it's a nice thing to know.
then, it might be a documentation issue. @clayjohn it would be enough FXAA option be disabled in editor with a little documentation of fxaa option.
This was confirmed on 4.0.alpha by @TuxTheAstronaut on the Godot Contributors Chat.
Despite my above comment, this should be fixed in 3.5 by #54585
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Godot version:
3.2.4 beta 99fdf25
OS/device including version:
RX 570X / driver=amdgpu / GLES2 and GLES3
Issue description:
FXAA makes
Transparent Bg
to black. it happens on both gles2 and gles3.MSAA works fine.
Steps to reproduce:
Transparent Bg
optionFxaa
on and offMinimal reproduction project:
fxaa_transparent_bg.zip
The text was updated successfully, but these errors were encountered: