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set the compress mode to Lossy when import a jpg image , keep default for other settings
2.Export an Xcode project in 3.2.4 beta6, it can run
3.build a library (.a) from the source code from https://downloads.tuxfamily.org/godotengine/3.2.4/beta6/godot-3.2.4-beta6.tar.xz
4.replace the library file with the custom one
5.run the project, it crashed:
when change the compress mode to Lossless for the image, it can run with that custom library file.
It works use the official iOS export template.
However, it crashed when I replace the .a file with my build lib file. I did not change any code in the source code and my build lib file can works in any project if the compress mode is not set to Lossy.
Godot version:
3.2.4 beta6 source code
OS/device including version:
Issue description:
Steps to reproduce:
2.Export an Xcode project in 3.2.4 beta6, it can run
3.build a library (.a) from the source code from https://downloads.tuxfamily.org/godotengine/3.2.4/beta6/godot-3.2.4-beta6.tar.xz
4.replace the library file with the custom one
5.run the project, it crashed:
when change the compress mode to Lossless for the image, it can run with that custom library file.
the stack info:
Minimal reproduction project:
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