Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

(Godot Physics) Rigid-to-Rigid body collisions penetrate each other #46655

Open
Tracked by #45333
e344fde6bf opened this issue Mar 4, 2021 · 1 comment
Open
Tracked by #45333

Comments

@e344fde6bf
Copy link
Contributor

Godot version:
3.2.3.stable

OS/device including version:
N/A

Issue description:
When using Godot physics backend, two rigid bodies that move towards each other at a fix linear velocity end up penetrating each other for multiple frames when they collide (doesn't happen using Bullet).

Steps to reproduce:

  • Position two rigid bodies that move towards the origin at a fixed linear velocity
  • When they arrive at the origin, they end up overlapping for multiple frames

rigid-rigid-godot-physics

Minimal reproduction project:
test-rigid-rigid-godot-physics.zip

@kalysti
Copy link
Contributor

kalysti commented Apr 22, 2021

Cant reproduce under Godot 4.
@pouleyKetchoupp you was mby change something on RigidBodies which was solving this issue?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

3 participants