You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Issue description:
When using Godot physics backend, two rigid bodies that move towards each other at a fix linear velocity end up penetrating each other for multiple frames when they collide (doesn't happen using Bullet).
Steps to reproduce:
Position two rigid bodies that move towards the origin at a fixed linear velocity
When they arrive at the origin, they end up overlapping for multiple frames
Godot version:
3.2.3.stable
OS/device including version:
N/A
Issue description:
When using Godot physics backend, two rigid bodies that move towards each other at a fix linear velocity end up penetrating each other for multiple frames when they collide (doesn't happen using Bullet).
Steps to reproduce:
Minimal reproduction project:
test-rigid-rigid-godot-physics.zip
The text was updated successfully, but these errors were encountered: