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shadow 3d godot 3.2.4 custom #46695

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drcucaracha opened this issue Mar 5, 2021 · 1 comment
Closed

shadow 3d godot 3.2.4 custom #46695

drcucaracha opened this issue Mar 5, 2021 · 1 comment

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@drcucaracha
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drcucaracha commented Mar 5, 2021

shadow 3d

Godot version:
godot 3.2.4 rc custom_build 8a020a6 (.8a020a657)

OS/device including version:
windows 7 64bit

Issue description:
hello in 3.2.3 the shadows are badly positioned and I thought it had been fixed for 3.2.4 but no, I don't know if it is already reported but just in case I upload the cap and test project

Steps to reproduce:

Minimal reproduction project:
Nueva carpeta.zip
01

@Calinou
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Calinou commented Mar 5, 2021

Shadow biasing hasn't been improved in 3.2.4 because implementing shadow pancaking will break backwards compatibility. It can be done for a future 3.2.x release, but not 3.2.4.

In the meantime, play around with Bias, Normal Bias and Bias Split Scale values in DirectionalLight. There's no "one size fits all" setting (and that's the case even with shadow pancaking anyway) 🙂

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