You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Issue description:
Using move_and_slide on top of a cylinder collision shape gives unstable collision results. is_on_floor() rapidly oscillates between true/false while walking across the cylinder, and if you stop in certain places it will continue to do this even if you don't move.
Steps to reproduce:
Use move_and_slide() on top of a static/kinematic body that has a cylinder collision shape. As you walk across the cylinder is_on_floor() will give inconsistent results.
Godot version:
3.2.4.rc5.official
OS/device including version:
NA
Issue description:
Using
move_and_slide
on top of a cylinder collision shape gives unstable collision results.is_on_floor()
rapidly oscillates between true/false while walking across the cylinder, and if you stop in certain places it will continue to do this even if you don't move.Steps to reproduce:
Use
move_and_slide()
on top of a static/kinematic body that has a cylinder collision shape. As you walk across the cylinderis_on_floor()
will give inconsistent results.cylinder-collision.mp4
Minimal reproduction project:
cylinder_collision.zip
The text was updated successfully, but these errors were encountered: