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in the root folder of the project, start godot --remote-debug localhost:6007
EXPECTED: the second godot instance connects to the debugger in the first godot instance
OBSERVED: the game starts after step 2, but doesn't connect to the debugger. Instead the above error message appears
Minimal reproduction project:
An empty project with an empty main scene. empty-godot-project.zip
The text was updated successfully, but these errors were encountered:
@mrimvo Does it work if you use 127.0.0.1:6007 instead?
Also, are you on a dual-stack IPv4/IPv6 network?
Remember that the Godot editor does not listen for incoming debugger connections. Only the project running from the editor does. See godotengine/godot-proposals#2608.
Not sure about this - is there is linux command I can type to check for this? ifconfig shows me both an inet and inet6 address for the wifi-adapter. Is this the information you asked for?
Remember that the Godot editor does not listen for incoming debugger connections. Only the project running from the editor does. See godotengine/godot-proposals#2608.
This sounds like it is exactly the same issue. It looks like the Godot editor doesn't start the debugger to listen on localhost:6007, that's why it can't connect with --remote-debug.
This sounds like it is exactly the same issue. It looks like the Godot editor doesn't start the debugger to listen on localhost:6007, that's why it can't connect with --remote-debug.
Godot version:
3.3
OS/device including version:
Ubuntu 18.04
Issue description:
When trying to connect to a remote debugger with
--remote-debug
, this error message appears:Steps to reproduce:
godot --remote-debug localhost:6007
EXPECTED: the second godot instance connects to the debugger in the first godot instance
OBSERVED: the game starts after step 2, but doesn't connect to the debugger. Instead the above error message appears
Minimal reproduction project:
An empty project with an empty main scene.
empty-godot-project.zip
The text was updated successfully, but these errors were encountered: