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GDNative lib ignores arm64 macos architecture #48959
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I think it's a feature which is currently not implemented yet in GDNative (see also #39943). |
Single And adding separate godot/modules/gdnative/gdnative_library_editor_plugin.cpp Lines 282 to 283 in 3b3a55c
32 can be removed, and 64 probably can be renamed to universal .
|
Using a single universal |
Thank you! Using OSX.64 was enough to build fat binary with arm64. |
@bruvzg Note: It's |
This was fixed by #46860. |
Godot version:
Godot 3.3.1-stable
OS/device including version:
MacOSX 10.15.7 (19H2)
Issue description:
I have this gdnlib file:
When I open this file in Godot I see:
I can add
arm64
manually (then arm64 lib appeared in editor):When I exit from Godot and open this project again the arm64 library again disappears.
Steps to reproduce:
Just try to use GDNative library on MacOS with arm64 architecture.
Minimal reproduction project:
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