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Godot version: Master 94c31ba
OS/device including version: All platforms
Issue description: Following merge of #47872 (see discussion in #40347 for more details), some 2D skeleton classes need cleanup around property usage.
The following classes need to be reviewed to see if _set / _get overrides can be replaced with standard binding macros.
_set
_get
Bone2D:
godot/scene/2d/skeleton_2d.cpp
Lines 40 to 82 in 94c31ba
Skeleton2D:
Lines 537 to 555 in 94c31ba
SkeletonModificationStack2D:
godot/scene/resources/skeleton_modification_stack_2d.cpp
Lines 44 to 64 in 94c31ba
SkeletonModification2DCCDIK:
godot/scene/resources/skeleton_modification_2d_ccdik.cpp
Lines 38 to 124 in 94c31ba
SkeletonModification2DFABRIK:
godot/scene/resources/skeleton_modification_2d_fabrik.cpp
Lines 38 to 80 in 94c31ba
SkeletonModification2DJiggle:
godot/scene/resources/skeleton_modification_2d_jiggle.cpp
Lines 34 to 104 in 94c31ba
SkeletonModification2DLookAt:
godot/scene/resources/skeleton_modification_2d_lookat.cpp
Lines 38 to 88 in 94c31ba
SkeletonModification2DPhysicalBones:
godot/scene/resources/skeleton_modification_2d_physicalbones.cpp
Lines 35 to 86 in 94c31ba
SkeletonModification2DStackHolder:
godot/scene/resources/skeleton_modification_2d_stackholder.cpp
Lines 34 to 64 in 94c31ba
SkeletonModification2DTwoBoneIK:
godot/scene/resources/skeleton_modification_2d_twoboneik.cpp
Lines 38 to 84 in 94c31ba
Steps to reproduce: n/a
Minimal reproduction project: n/a
The text was updated successfully, but these errors were encountered:
No branches or pull requests
Godot version:
Master 94c31ba
OS/device including version:
All platforms
Issue description:
Following merge of #47872 (see discussion in #40347 for more details), some 2D skeleton classes need cleanup around property usage.
The following classes need to be reviewed to see if
_set
/_get
overrides can be replaced with standard binding macros.Bone2D:
godot/scene/2d/skeleton_2d.cpp
Lines 40 to 82 in 94c31ba
Skeleton2D:
godot/scene/2d/skeleton_2d.cpp
Lines 537 to 555 in 94c31ba
SkeletonModificationStack2D:
godot/scene/resources/skeleton_modification_stack_2d.cpp
Lines 44 to 64 in 94c31ba
SkeletonModification2DCCDIK:
godot/scene/resources/skeleton_modification_2d_ccdik.cpp
Lines 38 to 124 in 94c31ba
SkeletonModification2DFABRIK:
godot/scene/resources/skeleton_modification_2d_fabrik.cpp
Lines 38 to 80 in 94c31ba
SkeletonModification2DJiggle:
godot/scene/resources/skeleton_modification_2d_jiggle.cpp
Lines 34 to 104 in 94c31ba
SkeletonModification2DLookAt:
godot/scene/resources/skeleton_modification_2d_lookat.cpp
Lines 38 to 88 in 94c31ba
SkeletonModification2DPhysicalBones:
godot/scene/resources/skeleton_modification_2d_physicalbones.cpp
Lines 35 to 86 in 94c31ba
SkeletonModification2DStackHolder:
godot/scene/resources/skeleton_modification_2d_stackholder.cpp
Lines 34 to 64 in 94c31ba
SkeletonModification2DTwoBoneIK:
godot/scene/resources/skeleton_modification_2d_twoboneik.cpp
Lines 38 to 84 in 94c31ba
Steps to reproduce:
n/a
Minimal reproduction project:
n/a
The text was updated successfully, but these errors were encountered: