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LineEdit scaling misalignment compared to Label when using font oversampling #50105
Comments
@LoneDespair Please upload a minimal reproduction project to make this easier to troubleshoot. Also, can you reproduce this if you disable font oversampling in the Project Settings? |
It doesn't occur when oversampling is disabled, but text is pixelated Also btw, is there a way to disable oversampling on specific nodes? |
Godot version
3.3.2.stable
System information
Windows 10
Issue description
The font and selection highlight of LineEdit becomes misaligned vertically when scaling and using 2d + expand, and is very noticeable when using small fonts
I am aware that it's not supposed to be pixel perfect but based on my test, it doesn't really affect other nodes like label and etc
The left one is panel container + label and second one is line edit
Before
After
Steps to reproduce
Minimal reproduction project
LineEdit scaling misalignment.zip
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