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intersect_ray finds disabled CollisionShape in GodotPhysics #50298

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QazPolma opened this issue Jul 8, 2021 · 1 comment
Closed

intersect_ray finds disabled CollisionShape in GodotPhysics #50298

QazPolma opened this issue Jul 8, 2021 · 1 comment

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@QazPolma
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QazPolma commented Jul 8, 2021

Godot version

3.3.2.stable.official

System information

Linux Mint 20.1, GLES2, Intel HD 620

Issue description

intersect_ray finds disabled CollisionShape in GodotPhysics, but not in Bullet physics.

Steps to reproduce

  1. Add KinematicBody with CollisionShape
  2. Disable CollisionShape from editor and/or script
  3. Use intersect_ray

Minimal reproduction project

TestSandBox.zip

@Calinou
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Calinou commented Jul 8, 2021

Duplicate of #49814.

This particular issue with disabled CollisionShapes was already fixed by #49845, which will be in 3.3.3 once it's released.

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