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It doesn't seem the issue is due to one being a child of the other one, but I can confirm there's an issue when setting a collision exception after the bodies already collide, because rigid bodies that are already sleeping don't get updated.
Note: In the repro project, the body path used for setting the exception is not correct, but after fixing it the exceptions still don't work when pressing the key, although they do when set in _ready() instead.
pouleyKetchoupp
changed the title
Collision exclusion doesn't work when the rigidbody is a child of the character body
Collision exclusion doesn't work when bodies are already colliding
Jul 19, 2021
Godot version
v4.0.dev.custom_build [60add98] - master branch July 16 2021
System information
Linux Arch, Radeon RX 590
Issue description
Collision exception doesn't work if the bodies are child of one another.
Steps to reproduce
Open mrp, launch the main scene.
Minimal reproduction project
Repro.zip
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