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Note: Setting Glow's Bloom property above 0.0 is not physically accurate and will cause anything to glow, so its use is not recommended in most scenarios.
Godot version
3.4 beta-1
System information
manjaro Gnome 21, AMD R7 200 series, Intel i3 3.0 GHZ,8GB RAM
Issue description
When you apply the bloom shader effect from worldenvironment node it is applied to the editor gizmos, which makes harder to use it:
Night:
Day:
Workarounds
You can save the worldenviroment res, clear it, and just load when about to play (which makes the workflow a cumbersome)
See Vulkan: The "Display Unshaded" debug draw mode doesn't work as expected #50522
Steps to reproduce
Minimal reproduction project
N/a
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