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[Workflow] Bloom Effect is applied to gizmos #50610

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nonunknown opened this issue Jul 19, 2021 · 3 comments
Closed

[Workflow] Bloom Effect is applied to gizmos #50610

nonunknown opened this issue Jul 19, 2021 · 3 comments

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@nonunknown
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nonunknown commented Jul 19, 2021

Godot version

3.4 beta-1

System information

manjaro Gnome 21, AMD R7 200 series, Intel i3 3.0 GHZ,8GB RAM

Issue description

When you apply the bloom shader effect from worldenvironment node it is applied to the editor gizmos, which makes harder to use it:

Night:
image

Day:
image

Workarounds

Steps to reproduce

  • Create a 3d Scene
  • Attach a WorldEnvironment Node
  • Enable Bloom

Minimal reproduction project

N/a

@Zireael07
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  1. 3.3.4 beta 1? I can't find an announcement of such a version.
  2. Vulkan issue is likely unrelated as Godot 3.x is OpenGL
  3. This is 90% certain a dupe of an existing issue (and not limited to Bloom, all world environment effects apply to gizmos too)

@Calinou
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Calinou commented Jul 19, 2021

Duplicate of godotengine/godot-proposals#2138.

Note: Setting Glow's Bloom property above 0.0 is not physically accurate and will cause anything to glow, so its use is not recommended in most scenarios.

@nonunknown
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nonunknown commented Jul 19, 2021

@Zireael07

1 - SOrry mistake of mine its 3.4 beta-1
2 - This is 3.x so its not vulkan, its OpenGL 3

@Calinou Yeah, In my opinion making #50522 working fine will end up with our problems :D

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