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I have hundreds of DDS textures, bc1 and bc3. They work fine except when looking at them in the inspector with current build.
In 3.4-beta 0b4080b, if you double-click a DDS file, the engine crashes.
ERROR: Could not call function '_save_thread_func' to start thread 2484165113489756807: Too Few Arguments.
at: (core\bind\core_bind.cpp:2616)
ERROR: Expected data size of 67108912 bytes in Image::create(), got instead 67108896 bytes.
at: (core\image.cpp:1773)
ERROR: Invalid image
at: (scene\resources\texture.cpp:190)
ERROR: Expected data size of 67108912 bytes in Image::create(), got instead 67108896 bytes.
at: (core\image.cpp:1773)
ERROR: Invalid image
at: (scene\resources\texture.cpp:190)
ERROR: Expected data size of 67108912 bytes in Image::create(), got instead 67108896 bytes.
at: (core\image.cpp:1773)
ERROR: Invalid image
at: (scene\resources\texture.cpp:190)
CrashHandlerException: Program crashed
Dumping the backtrace. Please include this when reporting the bug on https://github.com/godotengine/godot/issues
[0] embree::TaskScheduler::wait
[1] embree::TaskScheduler::wait
[2] embree::TaskScheduler::wait
[3] embree::TaskScheduler::wait
[4] embree::TaskScheduler::wait
[5] embree::TaskScheduler::wait
[6] embree::TaskScheduler::wait
[7] embree::TaskScheduler::wait
[8] embree::TaskScheduler::wait
[9] embree::TaskScheduler::wait
[10] embree::TaskScheduler::wait
[11] embree::TaskScheduler::wait
[12] embree::TaskScheduler::wait
[13] embree::TaskScheduler::wait
[14] embree::TaskScheduler::wait
[15] embree::TaskScheduler::wait
[16] embree::TaskScheduler::wait
[17] embree::TaskScheduler::wait
[18] embree::TaskScheduler::wait
[19] embree::TaskScheduler::wait
[20] embree::TaskScheduler::wait
[21] embree::TaskScheduler::wait
[22] embree::TaskScheduler::wait
[23] embree::TaskScheduler::wait
[24] embree::TaskScheduler::wait
[25] embree::TaskScheduler::wait
[26] embree::TaskScheduler::wait
[27] embree::TaskScheduler::wait
[28] main
[29] main
[30] main
[31] widechar_main
[32] _main
[33] main
[34] embree::TaskScheduler::wait
[35] BaseThreadInitThunk
-- END OF BACKTRACE --
Doing this in 3.3.2 does not crash the engine. It loads up and displays most DDS files, however I have some large 8192x6144 files that the inspector won't display in the preview. The type is 0x0 Lum8, when it should be 8192x6144 DXT5 RGBA8.
Steps to reproduce
See above.
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered:
Godot version
v3.4.beta.custom_build.0b4080ba4
System information
Win 10/64 NVIDIA GeForce GTX 1060/PCIe/SSE2
Issue description
I have hundreds of DDS textures, bc1 and bc3. They work fine except when looking at them in the inspector with current build.
In 3.4-beta 0b4080b, if you double-click a DDS file, the engine crashes.
Doing this in 3.3.2 does not crash the engine. It loads up and displays most DDS files, however I have some large 8192x6144 files that the inspector won't display in the preview. The type is 0x0 Lum8, when it should be 8192x6144 DXT5 RGBA8.
Steps to reproduce
See above.
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered: