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@Calinou yeah playing with it helps but distorts the rest of the lighting in a complex scene. I could't find a good setup that does't messed up the rest of the lighting. Maybe creating the voxel a bit smaller than the object?
Calinou
changed the title
Self Reflect with VoxelGI
Self-reflection is visible in metallic materials with VoxelGI due to bias being too low
Nov 25, 2021
If avoiding self-reflections entirely in master is your priority, I've found that using a Bias of 0 and Normal Bias of 1.75 works decently: #52115 (comment)
In 3.x, keeping the default Bias but setting Normal Bias to 0.1 or greater seems to work better.
It will result in flatter-looking indirect lighting in some areas, but it's not something that can be prevented without the use of expensive anisotropy.
Godot version
v4.0.dev.calinou [b4cea10]
System information
Mx Linux (Debian Based)
Issue description
When baking VoxelGI in a metalic sphere there is self reflect
Steps to reproduce
Use the main.tscn in the Minimal reproduction project
Minimal reproduction project
Voxel.zip
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