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If a rigidbody2d has sleeping set to true, but you change its mode to MODE_CHARACTER, then sleeping property currently set is bypassed, set to true and the body wakes up.
The manual states states only woken via
another body
apply_impulse or add_force
"...will not calculate forces until woken up by another body through, for example, a collision, or by using the apply_impulse or add_force methods."
If this is not the case, can the documentation be updated please?
Steps to reproduce
Create a rigidbody2d with sleeping set to true
In code change mode to MODE_CHARACTER
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered:
Godot version
3.3 stable
System information
Linux
Issue description
If a rigidbody2d has sleeping set to true, but you change its mode to MODE_CHARACTER, then sleeping property currently set is bypassed, set to true and the body wakes up.
The manual states states only woken via
"...will not calculate forces until woken up by another body through, for example, a collision, or by using the apply_impulse or add_force methods."
If this is not the case, can the documentation be updated please?
Steps to reproduce
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered: