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I did a bit of investigation on my side and suspect this pull #22225 to be reason of the bug, we can see under animation_player_editor_plugin.cpp that the split of forward_draw_over_viewport() function is partially implemented, only the canvas function is present, the spatial one being missing.
This is only an intuition, I did not do any test/deep research.
pinging @RandomShaper as discussed, as he is the one responsible for the implementation of onion skinning.
Steps to reproduce
This can easily be reproduce, following next steps :
Create a MeshInstance in a Spatial scene.
Create an AnimationPlayer.
Create a track modifying, for example, MeshInstance's position.
Activate Onion skinning
Play the current animation, see that onion skinning is not working
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered:
Godot version
3.3.stable
System information
Windows 10
Issue description
Onion skinning is not working for 3D scene.
I did a bit of investigation on my side and suspect this pull #22225 to be reason of the bug, we can see under animation_player_editor_plugin.cpp that the split of forward_draw_over_viewport() function is partially implemented, only the canvas function is present, the spatial one being missing.
This is only an intuition, I did not do any test/deep research.
pinging @RandomShaper as discussed, as he is the one responsible for the implementation of onion skinning.
Steps to reproduce
This can easily be reproduce, following next steps :
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered: