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Godot 4.0-dev-master crashing (Manjaro, NVIDIA 470.62.02 Vulkan driver, RTX2060M) #52726
Comments
Can you reproduce this if you build Godot from source without going through the AUR/makepkg process? |
I've followed the instructions and built with
Now, It doesn't crash immeadiatly, but I still need to resize the window all the time to force a redraw.
|
I've never heard of that issue on Linux before. Does it go away if you start the editor with the |
Can you successfully run Vulkan tools on your graphics card, such as |
Sure, I've got the same errors, with additional output:
with multiple
Yeap, and
|
You have an Optimus system:
See if Godot launches successfully with your integrated graphics card. Have a look at the Verification and Selecting vulkan driver from the Vulkan wiki on how to do it. I believe it's something like this:
I don't know if DRI_PRIME works for Vulkan, but it's also worth a shot. Try with both
|
I got the same with integrated, but I've managed to solve it! Actually, it was a compositor issue. I use enlightenment as DE and compositor. It has a minimal memory/CPU/GPU footprint so I can save it for my work. It has its quirks, but it is the fastest. Thank you for the comments here! |
Godot version
v4.0.dev.custom_build (e902347)
System information
Linux, 5.14.3-1-MANJARO, NVIDIA RTX 2060M, 470.62.02 Vulkan driver, X11-git
Issue description
I am trying to build and run Godot 4.0-dev (master git).
I ran from terminal and, as soon as I get the initial screen, I ran into several issues to create a new project.
I needed to resize every window all the time to force a redraw, so I could see what I wrote on project name and path.
After creating a new project, I got multiple output errors
and, finally, a crash with the following dump
Steps to reproduce
From an Arch based distro, use the PKGBUILD from AUR as a starting point, change line 14 to
line 49, to
and line 61 to
So, it should build and install with
makepkg -si
Minimal reproduction project
Any new project.
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