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@Calinou Remember that there are 2 primary sources of light, diffuse light and specular light. Metallic surfaces don't have any diffuse light, it is all specular. The code you link is what ensures that there is no diffuse light for metallic materials.
The issue OP posted about is a missing specular blob when compared to Blender.
Godot version
3.3.3 and 3.4 beta5
System information
macOS 10.14.6 intelGPU GLES3 and GLES2
Issue description
When setting Spatial Material with value 1 Metallic and value 0 Roughness, Mesh Object will not affected by the Light. both in GLES3 and GLES2
in blender with value 1 Metallic and value 0 Roughness
Screen.Recording.2021-09-25.at.1.14.47.AM.mov
in Godot with value 1 Metallic and value 0 Roughness
Screen.Recording.2021-09-25.at.1.15.16.AM.mov
Steps to reproduce
see Minimal reproduction project
Minimal reproduction project
bug report.zip
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