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func _process(delta):
var temp_variable1714 = AnimatedSprite.new()
add_child(temp_variable1714)
temp_variable1714.set_block_signals(true)
temp_variable1714.queue_free()
var temp_variable1715 = VisibilityEnabler2D.new()
add_child(temp_variable1715)
temp_variable1715.queue_free()
Godot crashes with backtrace
==14659==ERROR: AddressSanitizer: heap-use-after-free on address 0x618000060890 at pc 0x00000e8e813d bp 0x7ffe48417860 sp 0x7ffe48417850
READ of size 8 at 0x618000060890 thread T0
#0 0xe8e813c in VisibilityEnabler2D::_notification(int) scene/2d/visibility_notifier_2d.cpp:262
#1 0xe8f4e13 in VisibilityEnabler2D::_notificationv(int, bool) scene/2d/visibility_notifier_2d.h:71
#2 0x11dd2777 in Object::notification(int, bool) core/object.cpp:927
#3 0xc556e4b in Node::_propagate_exit_tree() scene/main/node.cpp:290
#4 0xc5a171a in Node::_set_tree(SceneTree*) scene/main/node.cpp:2547
#5 0xc5769bd in Node::remove_child(Node*) scene/main/node.cpp:1209
#6 0xc54f1ee in Node::_notification(int) scene/main/node.cpp:161
#7 0x1b490d3 in Node::_notificationv(int, bool) scene/main/node.h:45
#8 0x1b4b9e4 in CanvasItem::_notificationv(int, bool) scene/2d/canvas_item.h:163
#9 0xc3c01d4 in Node2D::_notificationv(int, bool) scene/2d/node_2d.h:37
#10 0xe8f24a8 in VisibilityNotifier2D::_notificationv(int, bool) scene/2d/visibility_notifier_2d.h:38
#11 0xe8f4f42 in VisibilityEnabler2D::_notificationv(int, bool) scene/2d/visibility_notifier_2d.h:71
#12 0x11dd2777 in Object::notification(int, bool) core/object.cpp:927
#13 0x11dc1817 in Object::_predelete() core/object.cpp:387
#14 0x11dfb076 in predelete_handler(Object*) core/object.cpp:1994
#15 0x199921e in void memdelete<Object>(Object*) core/os/memory.h:111
#16 0xc67e4ad in SceneTree::_flush_delete_queue() scene/main/scene_tree.cpp:1090
#17 0xc66d268 in SceneTree::idle(float) scene/main/scene_tree.cpp:545
#18 0x198e755 in Main::iteration() main/main.cpp:2186
#19 0x1865caa in OS_X11::run() platform/x11/os_x11.cpp:3641
#20 0x17d0dab in main platform/x11/godot_x11.cpp:55
#21 0x7f04c4d32564 in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x28564)
#22 0x17d09cd in _start (/usr/bin/godots+0x17d09cd)
0x618000060890 is located 16 bytes inside of 824-byte region [0x618000060880,0x618000060bb8)
freed by thread T0 here:
#0 0x7f04c5caf8f7 in __interceptor_free ../../../../src/libsanitizer/asan/asan_malloc_linux.cpp:127
#1 0x12334b78 in Memory::free_static(void*, bool) core/os/memory.cpp:168
#2 0x19993ed in void memdelete<Object>(Object*) core/os/memory.h:118
#3 0xc67e4ad in SceneTree::_flush_delete_queue() scene/main/scene_tree.cpp:1090
#4 0xc66d268 in SceneTree::idle(float) scene/main/scene_tree.cpp:545
#5 0x198e755 in Main::iteration() main/main.cpp:2186
#6 0x1865caa in OS_X11::run() platform/x11/os_x11.cpp:3641
#7 0x17d0dab in main platform/x11/godot_x11.cpp:55
#8 0x7f04c4d32564 in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x28564)
previously allocated by thread T0 here:
#0 0x7f04c5cafc47 in __interceptor_malloc ../../../../src/libsanitizer/asan/asan_malloc_linux.cpp:145
#1 0x12333b39 in Memory::alloc_static(unsigned long, bool) core/os/memory.cpp:75
#2 0x12333a4a in operator new(unsigned long, char const*) core/os/memory.cpp:40
#3 0xc4b21c2 in Object* ClassDB::creator<AnimatedSprite>() core/class_db.h:140
#4 0x11b52a7c in ClassDB::instance(StringName const&) core/class_db.cpp:520
#5 0x1c7866e in GDScriptNativeClass::instance() modules/gdscript/gdscript.cpp:77
#6 0x1c78056 in GDScriptNativeClass::_new() modules/gdscript/gdscript.cpp:65
#7 0x1d5309f in MethodBind0R<Variant>::call(Object*, Variant const**, int, Variant::CallError&) core/method_bind.gen.inc:237
#8 0x11dd22dd in Object::call(StringName const&, Variant const**, int, Variant::CallError&) core/object.cpp:918
#9 0x1205bb58 in Variant::call_ptr(StringName const&, Variant const**, int, Variant*, Variant::CallError&) core/variant_call.cpp:1175
#10 0x1e6c698 in GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) modules/gdscript/gdscript_function.cpp:1044
#11 0x1c9dad4 in GDScriptInstance::call_multilevel(StringName const&, Variant const**, int) modules/gdscript/gdscript.cpp:1184
#12 0xc5484c9 in Node::_notification(int) scene/main/node.cpp:56
#13 0x1b490d3 in Node::_notificationv(int, bool) scene/main/node.h:45
#14 0x1b4b548 in CanvasItem::_notificationv(int, bool) scene/2d/canvas_item.h:163
#15 0xc3bfd22 in Node2D::_notificationv(int, bool) scene/2d/node_2d.h:37
#16 0x11dd2777 in Object::notification(int, bool) core/object.cpp:927
#17 0xc67b72d in SceneTree::_notify_group_pause(StringName const&, int) scene/main/scene_tree.cpp:973
#18 0xc66bcbb in SceneTree::idle(float) scene/main/scene_tree.cpp:528
#19 0x198e755 in Main::iteration() main/main.cpp:2186
#20 0x1865caa in OS_X11::run() platform/x11/os_x11.cpp:3641
#21 0x17d0dab in main platform/x11/godot_x11.cpp:55
#22 0x7f04c4d32564 in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x28564)
SUMMARY: AddressSanitizer: heap-use-after-free scene/2d/visibility_notifier_2d.cpp:262 in VisibilityEnabler2D::_notification(int)
This example was found by fuzzer, so I don't recommend trying understand in what situation such code could be used in real project, because such situation probably doesn't exists.
Steps to reproduce
Above
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered:
Godot version
3.4.beta.custom_build. 26aefbb
System information
Ubuntu 21.04 - Nvidia GTX 970, Gnome shell 3.38 X11
Issue description
When executing
Godot crashes with backtrace
This example was found by fuzzer, so I don't recommend trying understand in what situation such code could be used in real project, because such situation probably doesn't exists.
Steps to reproduce
Above
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered: