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Vulkan: LightmapGI indirect bounces with a lot of artifacts #53770

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jcostello opened this issue Oct 13, 2021 · 3 comments · Fixed by #54919
Closed

Vulkan: LightmapGI indirect bounces with a lot of artifacts #53770

jcostello opened this issue Oct 13, 2021 · 3 comments · Fixed by #54919

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@jcostello
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jcostello commented Oct 13, 2021

Godot version

v4.0.dev.custom_build [6eff4c1]

System information

Ubuntu 21.04. RTX 2060

Issue description

LightmapGI indirect bounces have a lot of artifacts

image

Steps to reproduce

Use Test3.tscn scene from the minimum reproduction project.

Minimal reproduction project

https://drive.google.com/file/d/1XbWk4HVYI-fH7PyzetGVKmUQ8O5VoEOq/view?usp=sharing

@Calinou Calinou added this to the 4.0 milestone Oct 13, 2021
@Calinou Calinou changed the title LightmapGI indirect bounces with a lot of artifacts. Vulkan: LightmapGI indirect bounces with a lot of artifacts Oct 13, 2021
@Calinou
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Calinou commented Oct 13, 2021

@jcostello Can you reproduce this after enabling Use Denoiser then baking lightmaps again?

@jcostello
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jcostello commented Oct 13, 2021

@Calinou Yes, with the denoiser you have the same issue only more blurry. I left the denoiser off to show the patches in the baked lightmap

@jcostello
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@Calinou with denoiser

image

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2 participants