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I started working on a fix and made a draft PR #53821. FABRIK is the only modifier not working currently in the draft PR and I'll try to see if I can get it working fully once I can. 👍
(Side note: I'm not sure regression is a proper tag for this, as it seems like it's a normal bug caused by the compatibility breaking changes in #53765, but I digress)
Godot version
d956904
System information
Win11, RTX 3000 series
Issue description
Master regressed on SkeletonModifierStack3D.
The arms are not taking rest pose in the calculation. (Animation now have to include rest pose).
#53765
@TwistedTwigleg
Steps to reproduce
This character broken when IK is enabled. res://skeleton_modification/scenes/skeleton_test_08_character_full/Skeleton_Test_08.tscn
Minimal reproduction project
https://github.com/TwistedTwigleg/Godot_GSOC_2020_Project
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