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Texture issues on CSGBox with Merged CSG Objects #53796

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Nukiloco opened this issue Oct 14, 2021 · 5 comments
Open

Texture issues on CSGBox with Merged CSG Objects #53796

Nukiloco opened this issue Oct 14, 2021 · 5 comments

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@Nukiloco
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Nukiloco commented Oct 14, 2021

Godot version

v3.4.beta4.official [6a058cb]

System information

Windows 10, Nvidia GTX 750 Ti

Issue description

Note this happens on the CSGBox material and the material override property.
The texture I'm using is a kenny prototype texture asset with the SVG format.

Steps to reproduce

Minimal reproduction project is included below. Note that I found another issue with CSG. If you click on the CSGBox root node and click somewhere into the sky, the CSG still stays selected.

SOCDAwsrcm.mp4

Minimal reproduction project

CSGBoxIssue.zip

@Nukiloco
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I updated to beta6 with mono and this issue still persists.

@Calinou
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Calinou commented Oct 14, 2021

This is likely resolved by enabling triplanar mapping in the SpatialMaterial used to display the texture (at a performance cost). This will also adjust the texture scale automatically.

@Nukiloco
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Enabling Triplanar under Uv 1 fixed this issue though it becomes hard to try to fit your texture onto the plane since you have to manually edit the UV scales and offset.

@Nukiloco
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Also another problem, the UV's scale and offset only allow you to set it up to 3 decimal points. Anything higher and it rounds it up even though i need to stretch this texture with using more than 3 decimal points on the Uv 1 Scale.

@fire
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fire commented Nov 30, 2024

Cannot confirm after Image Remember to drag texture on the mesh.

#94321

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