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Note this happens on the CSGBox material and the material override property.
The texture I'm using is a kenny prototype texture asset with the SVG format.
Steps to reproduce
Minimal reproduction project is included below. Note that I found another issue with CSG. If you click on the CSGBox root node and click somewhere into the sky, the CSG still stays selected.
This is likely resolved by enabling triplanar mapping in the SpatialMaterial used to display the texture (at a performance cost). This will also adjust the texture scale automatically.
Enabling Triplanar under Uv 1 fixed this issue though it becomes hard to try to fit your texture onto the plane since you have to manually edit the UV scales and offset.
Also another problem, the UV's scale and offset only allow you to set it up to 3 decimal points. Anything higher and it rounds it up even though i need to stretch this texture with using more than 3 decimal points on the Uv 1 Scale.
Godot version
v3.4.beta4.official [6a058cb]
System information
Windows 10, Nvidia GTX 750 Ti
Issue description
Note this happens on the CSGBox material and the material override property.
The texture I'm using is a kenny prototype texture asset with the SVG format.
Steps to reproduce
Minimal reproduction project is included below. Note that I found another issue with CSG. If you click on the CSGBox root node and click somewhere into the sky, the CSG still stays selected.
SOCDAwsrcm.mp4
Minimal reproduction project
CSGBoxIssue.zip
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