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WorldEnvironment
FogVolume
75baf16
Windows 10
Crash with the following stack trace:
CrashHandlerException: Program crashed Engine version: Godot Engine v4.0.dev.custom_build (75baf16bab073fb52fb0ec33f08517cfb3febaa1) Dumping the backtrace. Please include this when reporting the bug on https://github.com/godotengine/godot/issues [0] Viewport::is_audio_listener_2d (C:\Git\godot\scene\main\viewport.cpp:840) [1] FogVolume::get_configuration_warnings (C:\Git\godot\scene\3d\fog_volume.cpp:104) [2] Node::get_configuration_warnings_as_string (C:\Git\godot\scene\main\node.cpp:2576) [3] SceneTreeEditor::_add_nodes (C:\Git\godot\editor\scene_tree_editor.cpp:254) [4] SceneTreeEditor::_add_nodes (C:\Git\godot\editor\scene_tree_editor.cpp:419) [5] SceneTreeEditor::_update_tree (C:\Git\godot\editor\scene_tree_editor.cpp:557) [6] SceneTreeEditor::set_selected (C:\Git\godot\editor\scene_tree_editor.cpp:733) [7] EditorNode::_edit_current (C:\Git\godot\editor\editor_node.cpp:2184) [8] SceneTreeDock::_do_create (C:\Git\godot\editor\scene_tree_dock.cpp:2176) [9] SceneTreeDock::_create (C:\Git\godot\editor\scene_tree_dock.cpp:2291) [10] Callable::call (C:\Git\godot\core\variant\callable.cpp:51) [11] Object::emit_signal (C:\Git\godot\core\object\object.cpp:1100) [12] Object::emit_signal (C:\Git\godot\core\object\object.cpp:1155) [13] CreateDialog::_confirmed (C:\Git\godot\editor\create_dialog.cpp:342) [14] Callable::call (C:\Git\godot\core\variant\callable.cpp:51) [15] Object::emit_signal (C:\Git\godot\core\object\object.cpp:1100) [16] Object::emit_signal (C:\Git\godot\core\object\object.cpp:1155) [17] AcceptDialog::_ok_pressed (C:\Git\godot\scene\gui\dialogs.cpp:105) [18] CallableCustomMethodPointer<AcceptDialog,String const &>::call (C:\Git\godot\core\object\callable_method_pointer.h:96) [19] Callable::call (C:\Git\godot\core\variant\callable.cpp:51) [20] Object::emit_signal (C:\Git\godot\core\object\object.cpp:1100) [21] Object::emit_signal (C:\Git\godot\core\object\object.cpp:1155) [22] LineEdit::gui_input (C:\Git\godot\scene\gui\line_edit.cpp:394) [23] Control::_call_gui_input (C:\Git\godot\scene\gui\control.cpp:823) [24] Viewport::_gui_input_event (C:\Git\godot\scene\main\viewport.cpp:1970) [25] Viewport::push_input (C:\Git\godot\scene\main\viewport.cpp:2681) [26] Window::_window_input (C:\Git\godot\scene\main\window.cpp:920) [27] call_with_variant_args<VisualScriptEditor,Ref<InputEvent> const &> (C:\Git\godot\core\variant\binder_common.h:337) [28] Callable::call (C:\Git\godot\core\variant\callable.cpp:51) [29] DisplayServerWindows::_dispatch_input_event (C:\Git\godot\platform\windows\display_server_windows.cpp:1850) [30] Input::_parse_input_event_impl (C:\Git\godot\core\input\input.cpp:621) [31] Input::flush_buffered_events (C:\Git\godot\core\input\input.cpp:841) [32] DisplayServerWindows::process_events (C:\Git\godot\platform\windows\display_server_windows.cpp:1575) [33] OS_Windows::run (C:\Git\godot\platform\windows\os_windows.cpp:641) [34] widechar_main (C:\Git\godot\platform\windows\godot_windows.cpp:163) [35] _main (C:\Git\godot\platform\windows\godot_windows.cpp:187) [36] main (C:\Git\godot\platform\windows\godot_windows.cpp:199) [37] __scrt_common_main_seh (d:\agent\_work\4\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288) [38] BaseThreadInitThunk
Add a FogVolume to a 3D scene, Adding a WorldEnvironment to a scene -> Crash
Too trivial to reproduce
The text was updated successfully, but these errors were encountered:
May be a regression from #53353, cc @clayjohn
Sorry, something went wrong.
FogMaterial
Successfully merging a pull request may close this issue.
Godot version
75baf16
System information
Windows 10
Issue description
Crash with the following stack trace:
Steps to reproduce
Add a
FogVolume
to a 3D scene, Adding aWorldEnvironment
to a scene -> CrashMinimal reproduction project
Too trivial to reproduce
The text was updated successfully, but these errors were encountered: