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Vulkan: Incorrect shadows when moving camera in scene with lightmap #54384

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williamd67 opened this issue Oct 29, 2021 · 1 comment · Fixed by #54405
Closed

Vulkan: Incorrect shadows when moving camera in scene with lightmap #54384

williamd67 opened this issue Oct 29, 2021 · 1 comment · Fixed by #54405

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@williamd67
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williamd67 commented Oct 29, 2021

Godot version

4.0.dev (e2deec6)

System information

Ubuntu 20.04 LTS (NVidia Quadro T2000) Vulkan

Issue description

When moving around in the scene that contains a lightmap, the shadows changes often and incorrectly. The screenshots (see below) are taken by moving the camera a little. Before the mentioned commit (e2deec6; #54222) this did not happen yet.

Screenshot from 2021-10-29 15-58-09
Screenshot from 2021-10-29 15-57-31
Screenshot from 2021-10-29 15-57-10
Screenshot from 2021-10-29 15-55-21

Steps to reproduce

  1. open the minimal reproduction project
  2. go into free camera mode (shift-F)
  3. move around the scene

Minimal reproduction project

test_lightmap_normalmap.zip

@Calinou
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Calinou commented Oct 29, 2021

cc @JFonS

@Calinou Calinou changed the title Incorrect shadows when moving camera in scene with lightmap Vulkan: Incorrect shadows when moving camera in scene with lightmap Oct 29, 2021
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2 participants