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It's not a bug, just undocumented behavior. Seems like replace_by doesn't replace whole branch, but only that one node and moves all its children to the new node. In your case the two bullets will have their children lists merged.
Godot version
3.4
System information
Kubuntu 20.04 GLES3 Ryzan 7 5700G with Radeon Graphics
Issue description
Node.replace_by seems to leave odd duplicates in the remote tree
Steps to reproduce
Minimal reproduction project
See above
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