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I've the same problem on an Intel Mac Mini with Godot 3.4.stable, and Xcode 13.1, described here: #44681. The iOS Simulators don't show up. I can add manualy i386 arm64 to Excluded Architectures, then the iOS Simulators show up, and I can compile, but the build crashes on the Simulator.
Any news/fixes about this Intel iOS Simulator problem? Thanks.
@MikeFrom Can you provide a Xcode project to test?
I can confirm this, it is still happening for me: The iOS Simulators don't show up and i need to add manualy i386 arm64 to Excluded Architectures to appear, but the game doesn't crash on Xcode after i try to run on Simulator.
Same here, Godot 3.4.4 ,simulators don't show up , add i386 arm64 to Excluded Architectures, not crash but build failed ld: entry point (_main) undefined. for architecture arm64
Any way to fix this. ?
After several tests , I have to trun on the checkbox of the armv7 in the Godot export window , and then add i386 arm64 to Excluded Architectures ,and choose standard in Architectures
to be able to build & run the simulators , hope it helps
I've the same problem on an Intel Mac Mini with Godot 3.4.stable, and Xcode 13.1, described here: #44681. The iOS Simulators don't show up. I can add manualy i386 arm64 to Excluded Architectures, then the iOS Simulators show up, and I can compile, but the build crashes on the Simulator.
Any news/fixes about this Intel iOS Simulator problem? Thanks.
Originally posted by @MikeFrom in #44681 (comment)
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