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iOS Simulator crashes on Intel Mac #55902

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MikeFrom opened this issue Dec 13, 2021 · 4 comments
Open

iOS Simulator crashes on Intel Mac #55902

MikeFrom opened this issue Dec 13, 2021 · 4 comments

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@MikeFrom
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MikeFrom commented Dec 13, 2021

I've the same problem on an Intel Mac Mini with Godot 3.4.stable, and Xcode 13.1, described here: #44681. The iOS Simulators don't show up. I can add manualy i386 arm64 to Excluded Architectures, then the iOS Simulators show up, and I can compile, but the build crashes on the Simulator.

Any news/fixes about this Intel iOS Simulator problem? Thanks.

Originally posted by @MikeFrom in #44681 (comment)

@Calinou Calinou changed the title no iOS Simulator on Intel Mac iOS Simulator crashes on Intel Mac Dec 13, 2021
@Calinou
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Calinou commented Dec 13, 2021

Related to #45209.

@gumaciel
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@MikeFrom Can you provide a Xcode project to test?

I can confirm this, it is still happening for me: The iOS Simulators don't show up and i need to add manualy i386 arm64 to Excluded Architectures to appear, but the game doesn't crash on Xcode after i try to run on Simulator.

@FlashTang
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Same here, Godot 3.4.4 ,simulators don't show up , add i386 arm64 to Excluded Architectures, not crash but build failed
ld: entry point (_main) undefined. for architecture arm64
Any way to fix this. ?

@FlashTang
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After several tests , I have to trun on the checkbox of the armv7 in the Godot export window , and then add i386 arm64 to Excluded Architectures ,and choose standard in Architectures
to be able to build & run the simulators , hope it helps

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