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Please edit your issue to specify the exact build commit, as 4.0.dev is a moving target. You can copy the build version by clicking the version identifier at the bottom of the editor, in the project manager or in the About dialog.
Please edit your issue to specify the exact build commit, as 4.0.dev is a moving target. You can copy the build version by clicking the version identifier at the bottom of the editor, in the project manager or in the About dialog.
Done. This issue is actually also present in multiple other builds.
The GridMap does not build and register the NavigationMeshes correctly on the NavigationServer so the grid cell navregions are never merged and the only point available on the navigation is the scene origin in the center.
The first issue is that the "bake_navigation" stores NavigationMeshes that do not fit their own properties, especially when imported from another software the mesh has nothing to do with the NavigationMesh properties so when the NavigationServer wants to merge the regions based on e.g. cell_size and other properties it fails with a million error messages.
The seconds issue is that the GridMap does not add or update the navregions correctly when joining the SceneTree.
Godot version
v4.0.dev.calinou.f09d88443
System information
Win10, GLES3, RTX 2070 mobile
Issue description
When using 3d gridmap with per-tile navmesh, the agent doesn't move towards the target. Instead it moves towards the center of the gridmap node.
Steps to reproduce
Minimal reproduction project
Navitest.zip
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