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RichTextLabel: Distance Field font gets rendered blurred #5632

Closed
Tracked by #39144
timoschwarzer opened this issue Jul 10, 2016 · 9 comments
Closed
Tracked by #39144

RichTextLabel: Distance Field font gets rendered blurred #5632

timoschwarzer opened this issue Jul 10, 2016 · 9 comments

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@timoschwarzer
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Operating system or device - Godot version:
Any, 2.0.4.1

Issue description (what happened, and what was expected):
See title

@vnen
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vnen commented Jul 10, 2016

Related to the discussion on #5514.

And screenshots would be nice.

@timoschwarzer
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Screenshot:
image

Sample Project: (used Font: https://fonts.google.com/specimen/Itim)
gd-richtextlabel.tar.gz

@akien-mga
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That's actually a feature for all fonts that look like Comic Sans MS. :p

@timoschwarzer
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Ehm, this is not Comic Sans... 😆 (But well, it looks similar 😁)

@akien-mga
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That why I said "that look like" ;)

@timoschwarzer
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I tried it with other fonts... It happens there, too...
surprise 😂

@akien-mga
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Still reproducible in 2.1.5, as well as in the current master branch after converting the project using the WIP exporter. Note that the .fnt files should be saved in 2.1.5 before exporting for them to work in 3.0+ (and they eventually get corrupted on save in the master branch anyway).

The blurry render in RTL is the same as you'd get in Label if you disable the distance_field hint, so it sounds like RTL simply doesn't support distance field BitMapFont.

@KoBeWi
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KoBeWi commented Nov 12, 2020

Can anyone still reproduce this bug in Godot 3.2.3 or any later release?

If yes, please ensure that an up-to-date Minimal Reproduction Project (MRP) is included in this report (a MRP is a zipped Godot project with the minimal elements necessary to reliably trigger the bug). You can upload ZIP files in an issue comment with a drag and drop.
(the provided project is incompatible with Godot 3)

@Calinou
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Calinou commented Nov 12, 2020

Duplicate of #8022.

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