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Ability to declare groups #5744

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Zylann opened this issue Jul 16, 2016 · 9 comments
Closed

Ability to declare groups #5744

Zylann opened this issue Jul 16, 2016 · 9 comments

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@Zylann
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Zylann commented Jul 16, 2016

Similar to physic layers, I would like to be able to pre-declare groups, so I can see the list when I want to add one to a node in the editor. Currently, I used groups in my project but to remember them I have to dig in the scenes where I used them, sometimes I make typos and loose time debugging this. Having a list would be handy (even more for non-coders) and reduce errors made in the editor.
I currently centralize group names in an auto-load script so I have auto-completion when writing code, but it's not very useful in the editor.

@Ace-Dragon
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Sounds like an excellent idea to me, someone please make it happen.

@kubecz3k
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Some small editor plugin I was working on that aims this need: https://www.youtube.com/watch?v=inBR5-071ko
Will publish sources in the weekend and hopefully upload it to asset store. It's not very polished but it works.

@willnationsdev
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Perhaps just have a cache of user-defined groups and list them in a dropdown as users type out the name of the group they would like to add to a node? And have it filter as you type, similar to how the Add a Node dialogue filters out node types as you enter text?

@Zylann
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Zylann commented Feb 23, 2018

It would also relate to this PR #16502
Which however is not exactly about the same issue.

@eon-s
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eon-s commented Jul 24, 2018

I really need to stop duplicating this issue, check the second one for an idea of how can be done.

@xDGameStudios
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@eon-s, I’ll take a shot at this issue!! Will keep in touch :) taking into consideration #18861 and #20416

@akien-mga
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Fixed by #16502.

@akien-mga akien-mga added this to the 3.1 milestone May 26, 2020
@Zylann
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Zylann commented May 26, 2020

#16502 does not fix the issue, because it doesn't address project-wide declaration of groups.

@akien-mga
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That's weird, what does it do then?

In any case, if it's not implemented yet, this should be moved to a GIP on godot-proposals.

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