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As a prerequisite, have an Area2D + CollisionShape2D touch the window border.
Now move the mouse from within the Area2D to the outside of the window.
Regularly the final event, that the Area2D receives is mouse_entered.
I would expect that the final event is mouse_exited.
Could be related to #57588, but the triggered events are different.
Godot version
v4.0.alpha.custom_build [79a4d78]
System information
Debian 11, Vulkan
Issue description
As a prerequisite, have an Area2D + CollisionShape2D touch the window border.
Now move the mouse from within the Area2D to the outside of the window.
Regularly the final event, that the Area2D receives is
mouse_entered
.I would expect that the final event is
mouse_exited
.Could be related to #57588, but the triggered events are different.
I also verified that this issue happens on
Steps to reproduce
Minimal reproduction project
For 4.0: BorderPhysics.zip
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