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Fullscreen mode cannot be toggled off #57787
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On Debian 11 + Xfce, the symptoms are the same. |
Seems like regression from #54645, seems like this check is not always working: godot/platform/windows/display_server_windows.cpp Lines 2738 to 2740 in 0154ce2
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#57790 - fix for Windows.
Should be a completely unrelated issue, was it working in alpha 1? |
You are right. It was not working on Linux in alpha 1. There is already a bug report for that: #55109 |
Godot version
26facc0
System information
Windows 10
Issue description
After the editor screen entered to the fullscreen it cannot be turned back to windowed mode - it just flickers and become fullscreen again:
This problem affects a debugged project as well.
Steps to reproduce
Toggle fullscreen in the editor on the current master (26facc0). It's a recent regression - it works correctly on Alpha 1.
Minimal reproduction project
No response
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