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Linux export not working #5833
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did you update export templates too? |
I just compiled every thing the engine, template and all |
Are you using GCC 6? If not, what compiler? |
I am, export works if im using single sprite. But with two or even a physics object causes segmentation fault (sorry for belated replay) |
@RameshRavone if you're using GCC 6, there's is a known problem (see #4623). Try compiling with CLang (add |
Didn't know what but the latest pull fixed my export. |
Operating system or device - Godot version:
Linux (ubuntu 16.04) - Latest Godot clone from git
Issue description (what happened, and what was expected):
"Segmentation fault (core dumped)"
and my gdb result is as follows
The text was updated successfully, but these errors were encountered: