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When you change .import file externally, Godot won't detect this change. What's worse, you are left with the old imported file in your .import folder. This is not really a problem normally, but in team projects the .import file can be changed by git. This can cause bugs in exported project, like music not looping, because someone enabled loop and someone else made a build.
To fix this, you need to either manually reimport the file or delete the asset(s) from .import directory.
Steps to reproduce
Open icon.png.import
Change e.g. repeat to true
Switch to editor
No reimport
Your texture doesn't repeat
Your texture doesn't repeat in exported project
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered:
In our case I'd added a lightmapGI and changed the import settings on the environment models to Static Lightmaps and pushed the changes. When my team mate pulled he got the updated .import files and baked lightmap data, but his scene looked totally different because it was still using the generated environment geometry in .godot/imported from the previous settings without lightmap support. We had to nuke .godot/imported and reimport everything to get back to the correct visuals.
Godot version
3.5 beta7 / 4.0
System information
Windows 10 x64
Issue description
When you change
.import
file externally, Godot won't detect this change. What's worse, you are left with the old imported file in your .import folder. This is not really a problem normally, but in team projects the .import file can be changed by git. This can cause bugs in exported project, like music not looping, because someone enabled loop and someone else made a build.To fix this, you need to either manually reimport the file or delete the asset(s) from .import directory.
Steps to reproduce
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered: