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Certain meshes produce merge_with : AABB size is negative #60853
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I think it's a duplicate of #56458, but may be caused by different reason (since the model you've provided should not have bones since its *.OBJ ?) |
The model I provided comes from an imported GLTF file with a skeleton. I simply seperated it from the original scene. Based on @Chaosus comment, I imported the mesh into blender, used a cube with intersect boolean, reimported into Godot, and the error dissapeared. This project contains a second scene, with the model that has the AABB error disappeared. |
I'm getting this error as well with a .blend file (which converts to GLTF under the hood) This is running on pretty recent mainline (beta 11 or just before that). |
Godot version
4.0 Alpha 7
System information
Windows 10 Nvidia GTX 1060 Intel i5 4690k
Issue description
Certain meshes produce the title.
The reproduction project has a model which produces this issue. I have no clue how to recreate this. All I know, is that for some models that I create, I will get this issue. I use blender to create my models.
I use a variety of modifiers, techniques, etc., so I am unsure of what I could be doing that would cause this.
This causes massive error spam when reusing models (think 20-50 characters x 4 errors)
Steps to reproduce
No applicable steps atm. Only the model in the reproduction project. I can look to provide more model examples if need be.
Minimal reproduction project
MeshBug.zip
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