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4.0 alpha 8, win64
Windows 10, GTX 960M
Setting "Background Mode" to "Canvas" in WorldEnvironment causes editor menus not rendering properly, i.e. gray boxes without content.
This issue does not happen with the same settings on a Camera3D node.
Add Node3 and WorldEnvironment New Environment Set Background Mode to Canvas
WorldEnvironemntBugReport.zip
The text was updated successfully, but these errors were encountered:
Duplicate of #52467.
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Godot version
4.0 alpha 8, win64
System information
Windows 10, GTX 960M
Issue description
Setting "Background Mode" to "Canvas" in WorldEnvironment causes editor menus not rendering properly, i.e. gray boxes without content.
This issue does not happen with the same settings on a Camera3D node.
Steps to reproduce
Add Node3 and WorldEnvironment
New Environment
Set Background Mode to Canvas
Minimal reproduction project
WorldEnvironemntBugReport.zip
The text was updated successfully, but these errors were encountered: