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By runnig https://github.com/miskatonicstudio/intrepid in Godot v3.5-rc7, you can see some flickering(something like shadow) on cryopod's door in the start of the game when Shader Compilation Mode = Asynchronous + Cache.
I found out reverting of #62628 will fix the problem.
Steps to reproduce
clone https://github.com/miskatonicstudio/intrepid and run it in Godot multiple times in Synchronous and Asynchronous Compilation Mode to see the difference.
The problem appears after showing this picture and before door will be opened:
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered:
Godot version
3.5 RC7
System information
Ubuntu 22.04, GLES3, Geforce 1030
Issue description
By runnig https://github.com/miskatonicstudio/intrepid in Godot v3.5-rc7, you can see some flickering(something like shadow) on cryopod's door in the start of the game when Shader Compilation Mode = Asynchronous + Cache.
I found out reverting of #62628 will fix the problem.
Steps to reproduce
clone https://github.com/miskatonicstudio/intrepid and run it in Godot multiple times in Synchronous and Asynchronous Compilation Mode to see the difference.
The problem appears after showing this picture and before door will be opened:
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered: