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With Camera2Drotating enabled, when rotating the player (the parent of the Camera2D) the camera should simply rotate with the target. However, sometimes the camera's position shifts drastically:
Steps to reproduce
Make a Camera2D a child of your player. Make the camera current and enable rotating. Rotate the player and watch the camera position change drastically. Note: I've only seen this happen with camera limits set. However in the MRP the camera limits are always outside the camera boundaries; so they shouldn't affect it.
Godot version
3.4.4
System information
Ubuntu 22.04
Issue description
With
Camera2D
rotating
enabled, when rotating the player (the parent of theCamera2D
) the camera should simply rotate with the target. However, sometimes the camera's position shifts drastically:Steps to reproduce
Make a
Camera2D
a child of your player. Make the cameracurrent
and enablerotating
. Rotate the player and watch the camera position change drastically.Note: I've only seen this happen with camera limits set. However in the MRP the camera limits are always outside the camera boundaries; so they shouldn't affect it.
Minimal reproduction project
CameraRotatingBug.zip
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