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Android app loads without display first, then shows splash screen briefly. Should show splash screen while loading. #63966
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I join the issue! It was also interesting when I noticed this on one of the test phones, but did not attach any importance. |
Not so sure, this is about the export itself, since the Godot project is doing nothing (all engine code). |
If I understand correctly, the problem is that when you start the game, instead of the splash screen, just a black screen is displayed. |
No, in my case nothing visibly occurs after tapping the icon, until about 2 seconds later the game opens to the empty scene. No splash screen is displayed. |
Godot version
3.4.5.stable
System information
Pixel 3a XL Android 9
Issue description
If I tap on a blank Godot app to load it, it takes a second or two before it opens. Most other apps open immediately and show the splash screen, however I never see the splash. It's doing something for a few seconds then jumping straight into the empty game. This is a problem because it gives the user a chance to second guess whether or not they mis-tapped on the icon.
Is there any way to modify the Android export to immediately load the splash screen, then start loading whatever is hanging the app up from loading immediately?
Steps to reproduce
default_env.tres
to change background mode toClear Color
(remove sky generation)Minimal reproduction project
No response
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