You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I had auto exposure enabled for my Godot 3.4.4 project after I imported it to 3.5 this happened. Didn't change anything else. It was already looking like this when I opened my project with 3.5. Couldn't find a fix for it. Weirdly it only happens with this specific project. I tried enabling auto exposure on another project(imported from 3.4) and it was working just fine.
@Calinou I tried it on beta 5 version and seems like auto exposure works fine. Looks like it starts with RC1.
Here is the same project with most of the assets removed. It has a simple player controller and a couple meshes. autoExposureBug.zip
Also I realized I had a material with emission enabled in the scene and looking at that material in game will make the screen go bright and when looking away screen will return normal. Its the pink box in the scene that has emission enabled. I think the problem might be related to emission but I am not sure.
Just wanted to add that problem still happens on 3.5.1 stable version without an emission material present in the scene. I couldn't reproduce the problem seems like it happens randomly. Didn't encounter it in Editor only happened in-game.
abrasivetroop
changed the title
Auto exposure super bright and flickery after importing a project from 3.4.4
Auto exposure super bright and flickery
May 20, 2023
Godot version
3.5
System information
Windows 10, GLES 3, GTX 1050Ti
Issue description
Auto exposure super bright and flickery in Editor.
Video (epilepsy warning)
In editor:
https://user-images.githubusercontent.com/47716519/183281400-1d5c479d-da11-410b-8529-d33cfedf4b3f.mp4
In game:
https://user-images.githubusercontent.com/47716519/183281724-42fc3912-bc4f-4617-8c8b-8fc9efe38d87.mp4
It fixes itself in game if I make it fullscreen.
Steps to reproduce
I had auto exposure enabled for my Godot 3.4.4 project after I imported it to 3.5 this happened. Didn't change anything else. It was already looking like this when I opened my project with 3.5. Couldn't find a fix for it. Weirdly it only happens with this specific project. I tried enabling auto exposure on another project(imported from 3.4) and it was working just fine.
Minimal reproduction project
autoExposureBug.zip
The text was updated successfully, but these errors were encountered: