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v4.0.alpha.custom_build [cfcdd57]
Manjaro
If the subviewport is scaled, the input picking does not reflect the position on the screen for the object
var factor = 1.0; func _on_button_pressed(): if factor < 1.0: #get_tree().root.set_content_scale_factor(1.0); factor = 1.0 else: #get_tree().root.set_content_scale_factor(2); factor = .75; $SubViewportContainer/SubViewport.size = get_viewport().size * factor; $Button.text = "Change scaling - cur: " + str(factor)
testProject.zip
The text was updated successfully, but these errors were encountered:
Duplicate of #34805 (same cause).
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Godot version
v4.0.alpha.custom_build [cfcdd57]
System information
Manjaro
Issue description
If the subviewport is scaled, the input picking does not reflect the position on the screen for the object
Steps to reproduce
Minimal reproduction project
testProject.zip
The text was updated successfully, but these errors were encountered: