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Keyboard shortcuts seem to be layout dependent. #65275
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Related to #11777. This is because Godot doesn't use physical key inputs for editor shortcuts. There are two issues at hand:
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Calinou
added
enhancement
usability
topic:editor
topic:input
and removed
topic:editor
labels
Sep 3, 2022
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Godot version
v3.5.stable.official [991bb6a] (Also tested with 4.0 alpha 15)
System information
Windows 10 21H2 x64
Issue description
Some editor shortcuts seem to be hard coded to a specific keyboard layout rather (US) rather than be a universal. One example of that is the shortcut to toggle the scripts panel in the built-in editor is
Ctrl+\
. I have a ABNT2 keyboard layout and going for the tool tip instruction and pressing that shortcut doesn't do anything. I can only hide said panel by hittingCtrl+]
. In my layout, the]
key is where the\
key would be in an Us keyboard layout. Attempting to remap the command to whatCtrl+\
would be in my layout results in a shortcut ofCtrl+Unknown
. After testing with other mappings, it gives out the keycodes for where those keys would be in the US layout.Steps to reproduce
Minimal reproduction project
N/A
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