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Changing WorldEnvironment background to Canvas causes all pop-up menus and dialogs to no longer render #65784

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allenwp opened this issue Sep 14, 2022 · 5 comments
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@allenwp
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allenwp commented Sep 14, 2022

Godot version

v4.0.alpha17.official [22a09fe]

System information

Windows 11, Vulkan Clustered and Mobile, NVIDIA RTX 3060 Laptop

Issue description

Changing WorldEnvironment background to Canvas causes all pop-up menus and dialogs to no longer render. This bug does not happen in 3.5. It happens with both Vulkan Clustered and Vulkan Mobile. It happens with "Single Window Mode" enabled or disabled.

image

This bug is in addition to the existing open bug regarding glitches in the 3D viewport that affects both 3.5 and 4.0.

This video demonstrates both this bug, involving pop-up menus and dialogs, and the existing open viewport glitch bug:

2022-08-30.23-01-20.mp4

Steps to reproduce

  1. Create new project
  2. Create 3D Scene root node
  3. Add WorldEnvironment node
  4. Click on environment->New Environment
  5. Under Environment->Background change mode to Canvas
  6. Note that all pop-up menus and dialogs no longer render

Minimal reproduction project

Canvas bug.zip

@arkology
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Duplicate of millions of other similar issues :)

@allenwp
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allenwp commented Sep 14, 2022

Ooooh, I assumed this was specific to changing the environment background to canvas, so I only searched for background: canvas issues.

@allenwp
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allenwp commented Sep 14, 2022

Duplicate of millions of other similar issues :)

Hmm, sorry, do you have a good open duplicate issue I can link to and close this one with?

@allenwp allenwp changed the title Changing WorldEnvironment background to Canvas causes all pop-up menus and dialogs no longer render Changing WorldEnvironment background to Canvas causes all pop-up menus and dialogs to no longer render Sep 14, 2022
@arkology
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@allenwp maybe this one #52467

@allenwp
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allenwp commented Sep 14, 2022

Perfect, thanks @arkology! I don't know why I had a hard time searching for a duplicate, but that is definitely the exact same bug!

Closing as a duplicate of #52467

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