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Tried to generate TextureAtlas from separate textures, on 3.x branch atlas generation happens only once,
in 4.x atlas auto generated each time when opening project.
Steps to reproduce
open attachment, notice that textures are reimporting
I meet this bug, too.
It's relate about multi threads importing.
In 3.5, default is single thread import. But in 4.0, default is multi threads import.
If disable multi threads import in source code and rebuild, it will work fine in 4.0 like 3.5.
Godot version
Godot_v4.0-beta1_win64
System information
Windows 11, GTX1060, Vulkan
Issue description
Tried to generate TextureAtlas from separate textures, on 3.x branch atlas generation happens only once,
in 4.x atlas auto generated each time when opening project.
Steps to reproduce
Minimal reproduction project
New Game Project.zip
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