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'Y' key does not work most of the time #66562
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If I'm reading this correctly, alpha 16 (the last alpha) detects the key correctly but beta 1 does not? This would help us narrow down when the problem started |
I can't reproduce it on Windows 11, make sure you have cleaned up editor configs and project input maps, see https://docs.godotengine.org/en/latest/tutorials/io/data_paths.html for editor config locations. |
Thank you, this was it. The issue was with the editor_settings-4.tres file. Redo was bound to the Y key, so I guess that explains this whole thing. But I'm almost certain I did not change editor settings since an early alpha build.
If it's still relevant, yes I've used alpha 16 without an issue, this issue appeared with beta. Might've been my own error entirely, so sorry if that's the case. |
@komatar Remember that for GitHub video previews to work, you need to have a blank line before and after the video URL. I edited your post accordingly, but remember to do this in the future 🙂 |
It's likely a result of #65241, opening beta changed |
Godot version
v4.0.beta1.official [20d6672]
System information
Windows 10
Issue description
Since Godot 4.0 Beta 1, Godot does not detect my Y key and is probably, as I've been testing it over the past few days, automatically applying CTRL without me pressing it. I use a QWERTZ layout.
The issue already starts at the project list, where letter Y is not showing up when naming/renaming/filtering projects. Same thing happens in the editor when interacting with nodes or writing code in the code editor. The key does not produce a letter.
There are only two scenarios where it works correctly:
I've used all versions of Godot 4.0 Alpha and none of them had this issue. I've also tried a nightly build of 4.0 Beta and the problem persists. I have tried opening projects initialized in an Alpha version and it makes no difference, I can then reopen them in Alpha versions and the key works.
What I've discovered so far
By playing around in the code editor, I presume what is happening is that CTRL is always triggered when pressing the Y key. Basically I can CTRL + Z to undo text and if I try to redo it with the CTRL + Y command it does nothing. To redo text, I have to press the Y key only.
Here is a screen recording with visible keystrokes showing the issue.:
godot.Issue.mp4
What I've already tried
Here is a screen recording of rejecting the Y letter while clicking the on-screen keyboard:
2022-09-28.20-32-22.mp4
Steps to reproduce
Open the editor, start typing into the Filter project input and y key is ignored when pressed.
Minimal reproduction project
No response
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