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SDFGI Rendering Errors in Editor with Instanced Light Scenes #67380

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deadpixelsociety opened this issue Oct 14, 2022 · 2 comments
Closed

SDFGI Rendering Errors in Editor with Instanced Light Scenes #67380

deadpixelsociety opened this issue Oct 14, 2022 · 2 comments

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@deadpixelsociety
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Godot version

v4.0.beta2.official [f8745f2]

System information

Windows 10, Vulkan, Geforce 2060

Issue description

When adding a child scene that contains an omnilight to a scene with a WorldEnvironment with SDFGI enabled error spam (that does not stop) can happen in the editor.

image

Sometimes it doesn't trigger the error, sometimes it does, but it is a consistent issue. You may have to play with it, add a light scene, reload the world scene, etc.

Steps to reproduce

  1. Create a world made from child scene objects for walls, floors, ceiling, and a light source.
  2. Add light source scene to world.
  3. Add WorldEnvironment and a new environment.
  4. Enable SDFGI.

Minimal reproduction project

GI Error Reproduction.zip

@Chaosus Chaosus added this to the 4.0 milestone Oct 14, 2022
@Chaosus Chaosus moved this to To Assess in 4.x Priority Issues Oct 14, 2022
@Chaosus Chaosus moved this from To Assess to Todo in 4.x Priority Issues Oct 14, 2022
@deadpixelsociety
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I loaded this test project up in Godot 4 Beta 3 to confirm it's still an issue in the new release, and it still happens though the output is slightly different:

image

@Calinou
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Calinou commented Oct 14, 2022

Duplicate of #57840.

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