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Android build seems to ignore min and target Android SDK #67405

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mgrigajtis opened this issue Oct 14, 2022 · 0 comments
Open

Android build seems to ignore min and target Android SDK #67405

mgrigajtis opened this issue Oct 14, 2022 · 0 comments

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@mgrigajtis
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Godot version

4.0 master branch, same problem on official Beta 3

System information

Windows 11, NVIDIA 3060, Vulkan Mobile

Issue description

Even though target and min SDK are set to 31, when attempting to push to Oculus it errors out and says that SDK level is 29, and min is 31 to install. Under project settings custom build Min SDK is set to 31 and Target SDK is set to 31. This version is installed on this system and the Android SDK Path is set properly (I think).

editor/export/editor_export_platform.h:164 - Run: Could not install to device: adb: failed to install C:/Users/matth/AppData/Local/Godot/tmpexport.1665765802.apk: Failure [INSTALL_FAILED_OLDER_SDK: Failed parse during installPackageLI: /data/app/vmdl1258199451.tmp/base.apk (at Binary XML file line #8): Requires newer sdk version #31 (current version is #29)]
Performing Streamed Install

Steps to reproduce

Attempt to install Oculus 2 APK on any recently updated Oculus.

Minimal reproduction project

https://github.com/BastiaanOlij/godot4_openxr_demo

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