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Enabling SDFGI causes Condition "!light_storage->owns_light_instance(light_instance)" is true. Continuing. #67806

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Mikeysax opened this issue Oct 23, 2022 · 1 comment

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@Mikeysax
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Godot version

4.0beta3

System information

PopOS 22.04, 5.19.0-76051900-generic kernel, Ryzen 6800h, Radeon 6700m, amdgpu, Vulkan

Issue description

Godot keeps outputting:

Condition "!light_storage->owns_light_instance(light_instance)" is true. Continuing.

image

Steps to reproduce

Turn on SDFGI and at some point it will throw errors until Godot is closed and reopened.

Minimal reproduction project

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@Calinou
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Calinou commented Oct 23, 2022

Duplicate of #57840.

@Calinou Calinou closed this as not planned Won't fix, can't repro, duplicate, stale Oct 23, 2022
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