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When you have an Autoload and do preload("scene.tscn"), it will fail at runtime if that scene refers to Autoload in a script. This wasn't happening in beta3.
tbh that fix was fishy to me from the beginning. But the issue it fixed was more important, so we need a proper fix for both issues rather than simple revert.
Godot version
4.0 beta4
System information
Windows 10 x64
Issue description
When you have an Autoload and do
preload("scene.tscn")
, it will fail at runtime if that scene refers to Autoload in a script. This wasn't happening in beta3.Steps to reproduce
Just run MRP
Minimal reproduction project
PreloadBug.zip
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